Insight: Small studios at the forefront of very big ideas

Insight: Small studios at the forefront of very big ideas

Monday, January 4, 2016 Totally Gaming
Max Scott-Slade believes that creativity thrives in smaller studios

While some of the biggest names in the global gambling industry will be jetting into London next month for ICE TotallyGaming, the event has never forgotten the important role played by smaller companies within the sector.

The 'Game To Watch' competition has always shone a spotlight on innovation and entrepreneurial flair, and this year a second category has been added to make sure that indie developers are well represented.

Game To Watch is part of the Game Design and Development conference at ICE, and it is in this section that attendees can hear more about the ups and downs of life in a small studio from Max Scott-Slade, founder and game design director of London-based GLITCHE.RS.

Ahead of his appearance at the ExCel Centre, Scott-Slade told that the size of an operator does not correlate with its ambition or the quality of its product. 

“The flexibility of being small means we get to work with some amazing people and stay absolutely abreast of the latest technologies,” said Scott-Slade. “We have the chance to progress through small, calculated risks.

“Creativity is not stifled in a smaller studio in any way. It flourishes.”

Scott-Slade’s interest in game design began while in his teens and he launched his first business, JohnnyTwoShoes, in 2007 while still in his early twenties. 

GLITCHE.RS was founded in 2013 with “a refined focus about building small content with a massive impact,” according to Scott-Slade.

Now, in the Small Studio Spotlight at ICE, Scott-Slade is hoping to not only tell some of the more established names in the industry about life on the other side, but also give inspiration to those hoping to take their first steps in game development.

“I want to give other developers a unique insight into running a small studio and the positive impact of taking little leaps towards your goals." Scott-Slade said. “I also want to show that you don't need to be a nerd to work in games - we're a cool as hell company with a laser beam focus on making the best games we possibly can.

“I want to lift the perception of the games industry out of the sweaty basement micro-industry to the lofty heights of a respected, genuinely cool powerhouse of top quality creative and intelligent minds.”

* ICE takes place at London's ExCel Centre from February 2-4. For updates on ICE 2016 and to register for tickets, visit:


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