1on1 with Maja Bresan at GameArt

1on1 with Maja Bresan at GameArt

Monday, June 19, 2017 Posted by James Walker

It’s been a busy month for Malta-based online gaming group, GameArt. TotallyGaming.com caught up with account manager Maja Bresan, who discussed the company’s recent Italian certification and its strategy for 2017.

Totally Gaming: Could you outline the details of your newly-awarded Italian online gaming licence?

Maja Bresan: One of our main goals for 2017 was to enter to the Italian market, and so we decided to certify GameArt games according to the country’s gaming standards. The process of certifying games for Italian market is complex due to the country’s strict gambling law. For this reason, we are more than proud that we obtained the first batch of certified GameArt games – 35 in total.

TG: Which of your games do you expect to be particularly successful in the country?

MB: From our experience, we can say that the Italian players are more likely to play games with extra bonus features and a lot of free rounds. Based on that, we think that the most played games will be Caligula, Thunder Bird and Gold of Ra, but also Dragon King and Magic Dragon.

TG: How important is the Italian market for online gaming suppliers? Have you signed any operator partnerships?

MB: The obtained certificates are one of the indicators of the quality of our brand. We are one of the leading gaming suppliers to propose good quality content performing on Italian soil with all necessary technical requirements – and this is the reason why we are confidently entering the Italian market.

We have already signed contracts with customers including Eurobet, ScommesseItalia.it, Pixello.it, Betsson.it, PlanetWin365.it and more than 10 other partners. Furthermore, our sales department is dealing with more than 20 clients who are interested in GameArt content, including some of the biggest on the Italian market. According to the current trend, we can expect brilliant results in the near future.

TG: What’s the secret to GameArt’s success?

MB: GameArt is one of the youngest casino software providers and developers on the gaming market. The members of GameArt team are highly competent young professionals full of creative solutions and ideas.

The main core of GameArt is supported by experienced founders: Saverio Castellano, as a heart of the mathematics and technical solutions; Boštjan Torkar as the main conceptualist of the game design and its contents; and Borut Lozej, the point of implementation, organisation and networking in the company.

TG: More generally, how has business been for GameArt over the past 12 months, and what can we expect from your company for the remainder of 2017?

MB: The income growth of more than 90% in the last 12 months is not a coincidence. Such progress is a result of more than 20 years’ experience in the land-based and online casino business.

There has been an accurate plan to make GameArt a success over the long term. The last 12 months brought strong growth, new reinforcement to the team, and a soaring popularity among players.

Our Maltese License Class 4 has now been obtained, we are expanding our horizons to Asian market, and now we have the Italian certificates. The last efforts are into certifying games for UK, Croatia, Romania, Portugal, Spain and Colombia. Furthermore, we are in the process to obtain the UK gaming licence, once all the games are certificated.

Last but not least, GameArt is releasing Jackpot games for whole game portfolio, and adding them as a novelty in the house.

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