GECO Gaming develops remote game server for new launches

GECO Gaming develops remote game server for new launches

Thursday, December 18, 2014

International games developer GECO Gaming Group has opted to develop its own remote game server (RGS) in order to launch new titles on the market.

The Game Engine Co-Operative (GECO) RGS, which has already received approval from the Alderney Gambling Control Commission, is available immediately with a range of in-house HTML5 and Flash content.

Other game developers will also be able to use the platform to distribute their own games to the wider market. The RGS can be connected directly to an operator or an existing back-end system.

GECO Gaming said a number of contributors have already declared their interest in distributing their content via the platform. The Game Co, MX Digital, Games Warehouse, Game Weavers, Sunfox Games, Betdigital and Core Gaming were all named by GECO Gaming as developers that could soon add their own content to the RGS.

Mark Paling, chief executive officer of GECO Gaming, said the new platform has been developed in order to help independent developers launch their new titles into a busy market, with many having struggled to do so via other routes.

“Independent game developers create some of the most innovative games in the market,” Paling said. “Their smaller size and specialist nature ensure new features, styles and game types are brought to the market, however we have all been restricted by routes and speed to market.

“GECO RGS has been created to address this issue by working together with other developers for the mutual benefit of us all.”

GECO Gaming is a relatively new company, having been created through the recent merger of WagerMill, The Gaming Lab and a group of other international developers. The idea behind the new operation is to assist smaller developers with their launch of new games into the market via the GECO RGS.

Aaron Neill-Stevens, chief operating officer of GECO Gaming, added: “RGS systems are clearly the future of content delivery in our industry. We strongly believe that in five years’ time this will be the method by which all game developers will release games to both platforms and operators.”

 

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